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PS2 Shin Megami Tensei III: Nocturne Maniax 真・女神転生III-NOCTURNE マニアクス ISO (JPN) Download. Title: PS2 Shin Megami Tensei III: Nocturne Maniax 真・女神転生III-NOCTURNE マニアクス (JPN) ISO. Game Information Japanese Title: 真・女神転生III-NOCTURNE マニアクス.
- Shin Megami Tensei III was released nine years after Shin Megami Tensei II, and was the first Megaten game in the series to be released into the United States using the 'Megami Tensei' name. Revelations: Persona, though released in 1996 under the Megami Tensei name, is a spin-off of the primary series.
- Nocturne is the third installment in the Shin Megami Tensei series of role playing games.
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming.
Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.
Written by 6737 • • Release date: 14 October 2004 • Genre: Role-Playing.
Overview The Demi-Fiend. Shin Megami Tensei: Nocturne is the third game in the series. It is known as Shin Megami Tensei: Lucifer's Call in Europe. The release of Nocturne in North America marked something of a turning point for, as it is their first published title to remain entirely true to the original Japanese version in its localization.
The company had previously published a heavily altered version of the original, and while not as drastically changed, elements of their release of were edited to maintain continuity with the original game. The game's protagonist, a young man living in, becomes caught up in an event called the Conception, in which the world is destroyed so that a new one shall be born in place of it.
While most people die when the Conception occurs, the protagonist gains the power of Magatama, turning him into a half-demon,. Thus he sets out to explore the new world and help protect his friends, who are among the few humans to have also survived. Gameplay Demon Negotiation and Fusion Negotiating with Baphomet. Nocturne uses the conventions that its predecessors popularized. Primarily those of and.
The core of the game lies in conversing with the different to try and sway them to join the player's side. To do this, the player may have to try and sweet talk them, bribe them, or in other ways just get lucky in them asking to join the player's party or granting the player gifts.
This is easier said than done though as each demon has its own personality, likes, and dislikes that one must learn in order to sway them. Once on the player's side, these demons can be assigned as party members. However, they can also be fused together to create new demons. This process of recruitment and fusion is essential in making progress, and the higher the Demi-Fiend's level, the higher the level of demon he can fuse and control. Fusion takes place at the. As in other Megami Tensei games, to fuse demons together, the player must select two compatible demons in the current party that are compatible with one another and confirm. The skills a new demon inherits through fusion are randomized and based on the skills known by the demons fused.
While at the Cathedral of Shadows, the player may also access the Demon Compendium, which contains a roster of all demons that have been in the player's party and registered. For a fee, the player may summon specific demons from the compendium with the level, stats, and abilities that they had the last time that they were registered. Download Quick Startup Sound Macintosh. Battle Battle. The battle system is a concept that originated in Nocturne and is referred to as the.
Later titles such as and use variations of the system as seen in this game. The combat system is predicated around the discovery and exploitation of enemy weaknesses. If the player damages the enemy with an attack type that it's weak against, the player is given another turn in order to deal yet more damage.
However, enemies can also do the same to the player's party, and the game ends if the Demi-Fiend falls in battle. Therefore, for the best chance of success, the player must ensure the party's overall vulnerability to specific elements is limited while also maximizing their ability to attack enemy weaknesses. Character Progression Magatama select screen The Demi-Fiend learns new skills as he levels up. The skills learned are determined by the magatama he has equipped at the time the level increase occurs.
'Magatama' are actually living parasites that are 'equipped' through ingestion. Additionally, the elemental strengths and weaknesses of the Demi-Fiend are determined by the currently ingested magatama, and each magatama also provides boosts to certain stats for as long as they are equipped. There are a total of twenty-five magatama in the game, each with their own effects. Each magatama is assigned an element or type of attack. For example, when equipped with the physical magatama Marogehra, the Demi-Fiend will learn physical skills such as Counter and Pierce. However, the Demi-Fiend and his demon companions may each only retain a limited number of skills, and once all slots are filled, older skills must be discarded to make way for new ones. Plot Choice of alignment affects the story's outcome.
The game begins in modern Tokyo, and is centered around the protagonist and his two friends, and. They meet up at the Shinjuku Hygenic Hospital in order to visit their teacher, at her invitation. However, when they arrive, the three discover the hospital is deserted. As the protagonist explores the hospital's basement, he stumbles upon as he prepares for a ritual of some sort when he's rescued by Yuko, who asks that he meet her on the hospital roof. When he arrives, she briefly explains what is about to transpire; the end of the world. Hikawa is the leader of a cult and a devotee of the Scripture of Miroku, and using both the scripture as well as his follower Yuko as a sacrifice, he enacts the Conception; an event in which the world is destroyed and returned to a blank slate.
In this world, the Vortex World, a human has the power to give shape to a new world by imbuing it with a philosophy of his or her own design. However, Yuko is not entirely devoted to Hikawa's desires, and thus her invitation to her students was a means to ensure that others would survive the Conception and become potential creators of rival Reasons. Following the Conception, the protagonist is knocked unconscious, and when he is found, he is forced to ingest a parasitic magatama that transforms his core being. No longer fully human, nor fully a demon, he has become what others refer to as the Demi-Fiend; a powerful being that, while unable to create a Reason of his own, has the strength to potentially affect the course of the world to be. As he ventures out into the world, the Demi-Fiend crosses paths with his friends Isamu and Chiaki, whose experiences in the Vortex World cause them to develop Reasons of their own. Isamu comes to desire a world of solitude, where people can live without fear of being interfered with by others, while Chiaki covets a world of chaos, reigning as the strongest in a world full of those weaker than herself.
In order for one of these Reasons to fashion a new world, the bearer of that Reason must ascend the Tower of Kagutsuchi and present it to. If the bearer can defeat the god in a final trial, the world will be reborn according to the philosophies of the chosen Reason. Reasons During the game, the player is given the opportunity to support a Reason, or the inner philosophy of its founder that will define the laws of the new world. These effectively serve as alignments of Law, Neutrality, and Chaos. The choices made by the player will determine which Reason the Demi-Fiend supports and how the new world is formed.
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There are three Reasons to choose from: Shijima This philosophy emphasizes harmony and stillness. It removes individuality and creates a single collective inner peace that removes desire and chaos. It is conceived by Hikawa. Musubi This philosophy emphasizes individuality and solitude. In this world, everybody exists separate from each other and would create their own world as they see fit. It is conceived by Isamu. Yosuga This philosophy emphasizes survival of the fittest.
In this world, the strongest rule and the weak and useless are purged from existence. Die Siedler 3 Gold Edition Amazonen Kampagnenmanagement on this page. It creates never-ending chaos and absolute strife. It is conceived by Chiaki. Other Endings It is also possible for the player to either reject all three Reasons, or support more than one.
In these instances, an additional three endings are possible. Demon Neutral In this ending, the Demi-Fiend is seen as apathetic to all Reasons and the future of the world in general. Kagutsuchi is in turn so disgusted with the Demi-Fiend that he leaves, leaving the Vortex World in its current state. As a result, this ending does not feature a final boss. Human Neutral In this ending, the player has considered the reasons of Shijima, Musubi, and Yosuga, but in the end rejects them all while siding with Yuko.
The Demi-Fiend confronts Kagutsuchi with no Reason to bear, and upon his victory, the world is restored to its prior state, as though the Conception never happened. True Demon This ending can only be acquired if the player completes the in its entirety. In defeating Kagutsuchi, the Demi-Fiend prevents the world from being reborn and becomes an ally of.
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The game ends with the Demi-Fiend and his demon allies marching onward to a confrontation with the Great Will,. Versions Dante, as he appears in the international version of Nocturne. Two versions of Nocturne were released in Japan. The initial standard version and the later 'Maniacs Edition'. The Maniacs Edition is what was released in the United States simply as Shin Megami Tensei: Nocturne. The additional content is listed below: • New opening movie • New dungeon: The Labyrinth of Amala • Optional fights with Fiends, which are a requirement to enter the Kalpas of the labyrinth.
• A sixth 'True Demon' ending, accessible to those that finish the game after completing the labyrinth. • A bonus for keeping the player's first demon throughout the entire game without fusing her, or for keeping the fusion result of the Pixie's bloodline in the party for the duration of the game. • from 's series is an enemy and recruitable character.
• Demons encountered as boss battles are also made available as party members through fusion. A subsequent rerelease of the Maniacs Edition in Japan removed Dante from the game and replaced him with and his feline helper, Gouto.
Game Description:
Nocturne is the third installment in the Shin Megami Tensei series of role playing games.
Throughout its life on the PlayStation 2, Nocturne saw a total of three different releases in Japan; Shin Megami Tensei III: Nocturne (Initial release), Nocturne Maniax (Adds additional content, including Dante from Devil May Cry) and lastly Nocturne Maniax - Chronicle Edition (Same as Maniax only it replaces Dante with Raidou and Gouto from the Devil Summoner games).
Despite the above releases, the rest of the world only received the Maniax version of the game, titled Shin Megami Tensei: Nocturne in the USA and Shin Megami Tensei: Lucifer’s Call in Europe.
Translation Description:
This translates the Chronicles Edition of Shin Megami Tensei III into English. The translation is 100% complete, and at present there are no known issues with the patch. Future updates will offer any bugfixing necessary should issues crop up, as well as the possibility of adding new content in optional addendum patches.
Current Features:
- The Chronicles Edition text has been 100% translated!
- Chronicles difficulty and exclusive extras are all present!
- A 25th Anniversary logo has been added as a splash screen on boot.
- The translation team has been added to the end of the credits sequence.
- The NA Nocturne script is used for all non-Chronicle related content, except when noted otherwise.
The Following changes have been made to the NA Nocturne script:
- All skill descriptions have been rewritten.
- All consumable item descriptions have been rewritten.
- All resistance descriptions have been rewritten.
- The skills “Xeros Beat” and “Javalian Rain” have had their names correctly switched.
- The “Void” line of passives have been renamed to “Null”.
- The “Expel” element has been renamed to “Light”, “Expel” is now the status effect of “Hama”.
- The “Death” element has been renamed to “Dark”, “Death” is now the status effect of “Mudo”.
- The sub-menu “SP Items” has been renamed to “Key Items”.
- The Demon “Aciel” has been renamed to “Alciel”.
- The Demon “Beiji-Weng” has been renamed to “Hokuto Seikun”.
- The Demon “Baihu” has been renamed to “Byakko”.
- The Demon “Feng Huang” has been renamed to “Suzaku”.
- The Demon “Gui Xian” has been renamed to “Genbu”.
- The Demon “Long” has been renamed to “Seiryu”.
- The Demon “Rakshasa” has been renamed to “Vetala”.
- The Demon “The Harlot” has been renamed to “Mother Harlot”.
- All references to “Candelabra”'Candelabrum” have been changed to “Menorah”.
- Baphomet now recites the same incantation as the Japanese version when summoning Mara.
- A single typo of “Programmer” in the ending credits has been corrected.
Note: The file too large to archive (about 1.0GB).
ROM / ISO Information:
- This patch must be applied to the Chronicle Edition of the game only (SLPM-66681).
- MD5 Before Patching: 47a564d2586c497f47f8b67ee17f553c
Links:
Shin Megami Nocturne Iso
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Credits:
Shin Megami Tensei Iii Nocturne Maniax Iso Torrent Version
Contributor | Type of contribution | Listed credit |
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Krisan Thyme | Hacking | Full Hacking & Translation |